Razor
Dagger · Fast (4) · 74 px reach
- REQ LEV 5
W.ATK +23
500 mesos · Sid, or Biggs's quest
BUILT FOR TED · MAPLESTORY CLASSIC WORLD · TRUE DAGGER ROUTE
Your plan, Ted: a dagger and Double Stab from level 10, Dagger Mastery first at 31, Savage Blow from 43. No Lucky Seven and no SP Reset Scroll, just as you wanted.
Your level is saved in this browser. Tables throughout the guide mark the row for your level with YOU.
Bandit is the Thief's dagger branch and the top single-target damage dealer of all ten second jobs in NiaMeowDB's level 70 benchmark. The price is melee range: you face-tank everything and burn more potions than a ranged Thief.
| Level 70 benchmark | Bandit | Grade among 10 second jobs |
|---|---|---|
| Single-target DPS | 5,696 | S, #1 (Assassin next at 4,266) |
| AoE DPS | 3,553 | B |
| Damage per MP | 147.6 | A |
| Physical EHP | ~4,600 | A |
| Mobility | 4.0 / 5 | S |
| Support | 3.0 / 5 | A |
| Range | 1.0 / 5 | B, last place |
At level 30, NiaMeowDB's sample dagger build does about 18% less damage per minute than a claw build (41,946 against 51,440), and you fight in melee from day one. In return you never buy throwing stars, never pay 7,000 NX for a reset, and your first-job SP is already right for a Bandit.
Your Thief is already made, Ted, so this page records what's locked in. It's also the checklist if you roll another character.
You don't need the Cash Shop for this route. It never uses an SP Reset Scroll, so the SP plan here is final from level 10. You can have up to 3 characters per account.
Put every AP into LUK, finish all ten Maple Island quests, then advance to Thief at level 10 with 4 STR / 5 DEX / 4 INT / 57 LUK.
| Level | STR | DEX | INT | LUK |
|---|---|---|---|---|
| 1 | 4 | 5 | 4 | 12 |
| 5 | 4 | 5 | 4 | 32 |
| 10 | 4 | 5 | 4 | 57 |
Fight with a dagger and Double Stab from your first day as a Thief, and finish first job at Double Stab 20 / Nimble Body 15 / Disorder 20 / Dark Sight 6. Double Stab hits twice, from 80% per hit at skill level 1 to 160% at 20, for 8 to 16 MP.
| Level | Spend | Running total |
|---|---|---|
| 10 | Double Stab +1 | Double Stab 1 |
| 11–16 | Double Stab +18 | Double Stab 19 |
| 17 | Double Stab +1, Nimble Body +2 | Double Stab 20 (max), NB 2 |
| 18–21 | Nimble Body +12 | NB 14 |
| 22 | Nimble Body +1, Disorder +2 | NB 15 (max), Disorder 2 |
| 23–28 | Disorder +18 | Disorder 20 (max) |
| 29–30 | Dark Sight +6 | Dark Sight 6 |
Prefer faster travel? Spend levels 23–30 on Disorder 6 and Dark Sight 20 instead; max Dark Sight costs 30 MP and drops its Speed penalty.
| Level | Base DEX | Base LUK | Dagger it unlocks |
|---|---|---|---|
| 10 | 5 | 57 | Razor or Beginner's Triangular Zamadar (no DEX) |
| 15 | 10 | 77 | Field Dagger: 10 DEX / 20 LUK |
| 20 | 15 | 97 | Coconut Knife: 15 DEX / 30 LUK |
| 27 | 22 | 125 | Forked Dagger: 22 DEX / 54 LUK |
| 30 | 25 | 137 | Reef Claw: 25 DEX / 60 LUK |
Put levels 11–14 into LUK and level 15 into DEX, do the same for 16–19 and 20, then add 1 DEX and 4 LUK per level from 21. Skip the daggers that need STR; you would carry that STR forever. Before Dagger Mastery, one LUK is only about 8% better than one DEX for Double Stab, so this early DEX costs you very little damage.
Join Kerning City as a citizen at level 12 for 5–25% off in town. Its later grades unlock the Lesser Overall LUK and Lesser Gloves Attack scrolls, both core Bandit upgrades. Grades, dailies and donations are in Citizenship.
| Quest | Level | Start | Worth it for |
|---|---|---|---|
| Nella & Kerning City Citizen's Request | 10 | Nella, Kerning City | 15 Lemons, 15 Cakes, Work Gloves; costs 1,000 mesos to start |
| Alex the Runaway Kid | 18 | Alex, Kerning City | 10 Blue Potions, earrings, 3,701 EXP |
| Jane and the Mushroom | 20 | Jane, Lith Harbor | A random Intermediate weapon attack scroll |
| Proof of Companionship | 21 | Lakelis, Kerning City | A random Intermediate earring scroll after one KPQ |
| Mystery of Naora Hospital | 23 | Jane Doe, Kerning City | Old Raggedy Cape, 15 Blue Potions |
| Mr. Wetbottom's chain | 30 | Sleepywood | Blue (male) or Red (female) Sauna Robe |
| What Shumi Lost | 35 | Shumi, Kerning City | 30 Blue Potions, 30 Mana Elixirs, 12,046 mesos |
Kerning Party Quest opens at level 21 and needs a party of exactly four; talk to Lakelis. King Slime can drop Squishy Shoes (level 28, +1 all stats, 18 WDEF, 5 slots), and the bonus room afterward holds 24 Horny and 12 Green Mushrooms.
Where to train is in Training maps. The Stirge maps in the Kerning Subway are the classic Lucky Seven spots; on a dagger, the mushroom maps are the safer bet.
Advance at 30, put your first Bandit SP into Haste, and keep attacking with Double Stab.
Put your Bandit SP into Dagger Mastery before Savage Blow. Mastery raises Double Stab's weakest hit, and the weakest hit decides which mobs die in one stab. NiaMeowDB's Training Advisor puts this order at about 4,740 EXP/min at level 39, against about 3,600 for taking Savage Blow first.
| Level | Spend | Result |
|---|---|---|
| 30 | Haste +1 | Haste 1 |
| 31 | Dagger Mastery +3 | Mastery 3 |
| 32 | Dagger Mastery +2, Dagger Booster +1 | Mastery 5, Booster 1 |
| 33–37 | Dagger Mastery +15 | Mastery 20 (max) |
Max Mastery also adds 20% Critical Rate and a 20% chance to ignore knockback. One point of Dagger Booster already gives the full two-stage attack speed boost.
Level Savage Blow from 38 but keep stabbing until it reaches 18 at level 43. At 44 it gains its sixth hit and becomes your main attack.
| Level | Spend | Result |
|---|---|---|
| 38–43 | Savage Blow +18 | Savage Blow 18; switch to it at 43 |
| 44 | Savage Blow +3 | Savage Blow 21: six hits |
| 45–47 | Savage Blow +9 | Savage Blow 30 (max) |
At 40, equip a Gephart if you can craft or buy one. Korean Fan (55 W.ATK, needs only 70 LUK) is a strong alternative if one drops.
Max Savage Blow by 47 and Haste by 54, put every AP past your gear requirements into LUK, and upgrade your dagger every 10 levels.
| Level | Spend | Result |
|---|---|---|
| 48–53 | Haste +18 | Haste 19 |
| 54 | Haste +1, Nimble Recovery +2 | Haste 20 (max), Recovery 2 |
| 55–57 | Nimble Recovery +9 | Recovery 11 |
| 58 | Nimble Recovery +1, Steal +2 | Recovery 12, Steal 2 |
| 59–67 | Steal +27 | Steal 29 |
| 68 | Steal +1, Booster +2 | Steal 30 (max), Booster 3 |
| 69–70 | Booster +6 | Booster 9 |
At 70 that gives Dagger Mastery 20, Savage Blow 30, Haste 20, Steal 30, Nimble Recovery 12 and Dagger Booster 9. Maxing all six Bandit skills costs 140 SP but levels 30–70 give 121, so 51 SP is split among three skills:
| Build | Booster | Recovery | Steal | Trade-off |
|---|---|---|---|---|
| Default (Grummash) | 9 | 12 | 30 | Booster lasts 180 s; partial Recovery |
| Random's build | 1 | 20 | 30 | Full Recovery; recast Booster every 100 s |
| Fewer rebuffs | 20 | 1 | 30 | Booster and Haste both last 300 s |
| Recovery and uptime | 20 | 20 | 11 | Steal drops to 50% success and +15 Attack Power |
Random's testing found Steal only beats Savage Blow for grinding at about 0.8 kills per cast, so there is no rush to level it.
Keep adding 1 DEX and 4 LUK per level through level 66, then put all 5 AP into LUK.
| Level | Base DEX | Base LUK | Dagger check |
|---|---|---|---|
| 40 | 35 | 177 | Gephart: 35 DEX / 80 LUK |
| 50 | 45 | 217 | Shinkita: 45 DEX / 100 LUK |
| 60 | 55 | 257 | Deadly Fin: 55 DEX / 120 LUK |
| 70 | 61 | 301 | Kandine: 65 total DEX / 140 LUK (last 4 DEX from gear) |
The extra DEX also buys Accuracy, which melee Bandits need: hitting Wraiths (level 48) every time at equal level takes about 101 ACC.
| Level | Gear | Totals with gear |
|---|---|---|
| 50 (female) | Shinkita, Jurgen Wristguard, Brown Moon Gloves, Green Goni Shoes, Dark Avenger | 51 DEX / 255 LUK, 119 ACC, 80 W.ATK |
| 70 | Kandine, White Nightfox, Dark Studded Top and Pants, Gold Rover, Blue Mystique Shoes, Black Gaia Cape, Metal Silver Earrings, Jurgen Wristguard; every slot Lesser-scrolled | 4 STR / 65 DEX / 343 LUK, 147 ACC, 100 W.ATK, 29% crit |
You stay a Bandit all the way to the level 100 cap, because Nexon left 3rd job, Orbis and El Nath out of launch to rework them. The guides stop at 70, so this part is lighter on hard numbers.
Train where your weakest hit still kills in one or two attacks, not where mobs match your level. With Forgotten Hollow closed, the Kerning Subway Wraiths and Sleepy Dungeon V carry you from about 47 to 70.
| Level | Attack | Map | Why | Open? |
|---|---|---|---|---|
| 1–7 | Basic | Maple Island | Its ten quests carry you to about level 8 | Yes |
| 8–14 | Basic, then Double Stab | L Forest I; The Tree That Grew II | Snails up to Ribbon Pigs; Slimes and Stumps | Yes |
| 15–19 | Double Stab | Line 1 <Area 1>; West Rocky Mountain III | Bubblings (level 15); Green Mushrooms (level 14) | Yes |
| 20–24 | Double Stab | Tree Dungeon, Forest Up North III; Ant Tunnel III | Horny and Green Mushrooms; Horny and Zombie Mushrooms. KPQ opens at 21. | Yes |
| 25–29 | Double Stab | Deep Ant Tunnel I; Ant Tunnel Park | Zombie Mushrooms and Evil Eyes (level 27); Ant Tunnel Park has a potion shop on the map | Yes |
| 30–35 | Double Stab | Line 2 <Area 1>; Line 1 <Area 2>; The Burnt Land V | Jr. Wraiths (level 34, about 79 ACC to hit every time); Fire Boars (level 32) | Yes |
| 36–39 | Double Stab | A Look-Out Shed Around the Beach; Lorang Lorang | Lorangs (level 38), low defense, 1–2 portals to potions | Yes |
| 40–42 | Double Stab | Ant Tunnel Park; Deep Ant Tunnel II | Zombie Mushroom, Horny Mushroom and Evil Eye in one hit with max Mastery and a Gephart; about 4,600–4,700 EXP/min | Yes |
| 43–44 | Savage Blow | The Burnt Land I and III | Dark Axe Stump in one hit, Fire Boar in two | Yes |
| 45–49 | Savage Blow | Tree Dungeon, Forest Up North IX; The Burnt Land V | Fire Boar in one, Curse Eye and Lupin in two | Yes |
| 47–55 | Savage Blow | Line 2 <Area 2> (Kerning Subway) | Wraiths; highest max EXP/hr on Victoria Island; needs about 101 ACC | Yes |
| 50–54 | Savage Blow | Tree Dungeon, Monkey Forest II; Monkey Forest II | Zombie Lupin, Lupin and Curse Eye in one hit; about 7,800 EXP/min | Yes |
| 55 | Savage Blow | Primeval Forest I; The Faded Canopy | About 8,700 EXP/min | Hollow |
| 56–70 | Savage Blow | Sleepy Dungeon V | Dark Stone Golems (level 58), Lupins, Curse Eyes; 89 spawn points | Yes |
| 60–70 | Savage Blow | Perilous Descent III; The End of Fleeting Light | Duskmander, Echopus and Aqumander in one hit | Hollow |
| 65–100 | Savage Blow | The Forest of Evil II | Malady and Zombie Lupin, one hit each by 70; a top Training Advisor pick at 65 and 70 | Yes |
The DEX dagger line from 5 to 70. Red requirements are ones your planned stats at your level don't meet yet; the gold card is the dagger for your level.
Dagger · Fast (4) · 74 px reach
W.ATK +23
500 mesos · Sid, or Biggs's quest
Dagger · Fast (4) · 86 px reach
W.ATK +27
Untradeable starter dagger
Dagger · Faster (3) · 74 px reach
W.ATK +30
5,000 mesos · Cutthroat Manny (Kerning City), River (Perion)
Dagger · Fast (4) · 74 px reach
W.ATK +38
10,500 mesos · Cutthroat Manny, River
Dagger · Fast (4) · 86 px reach
W.ATK +45
14,700 mesos · Cutthroat Manny
Dagger · Fast (4) · 74 px reach
W.ATK +48
22,000 mesos · Cutthroat Manny
Dagger · Fast (4) · 86 px reach
W.ATK +53
Crafted, Weaponcrafting 7 (El Nath shop closed)
Dagger · Fast (4) · 74 px reach
W.ATK +58
Crafted, Weaponcrafting 8
Dagger · Faster (3) · 74 px reach
W.ATK +55
Drop only; no DEX or STR needed
Dagger · Fast (4) · 86 px reach
W.ATK +68
No crafting recipe; plan ahead
Dagger · Fast (4) · 74 px reach
W.ATK +78
Drop or Free Market
Dagger · Fast (4) · 74 px reach · 7 slots
W.ATK +88
Drop or Free Market; last 4 DEX from gear
| Dagger | Level | Requirement | W.ATK / speed |
|---|---|---|---|
| Triple-Tipped Zamadar | 17 | 11 STR / 31 LUK | 34 / Faster 3 |
| Stinger | 22 | 17 STR / 44 LUK | 40 / Fast 4 |
| Iron Dagger | 25 | 20 STR / 40 LUK | 40 / Faster 3 |
| Cass | 30 | 25 STR / 60 LUK | 45 / Faster 3 |
| Sai | 50 | 45 STR / 100 LUK | 65 / Faster 3 |
| Serpent's Coil | 60 | 55 STR / 120 LUK | 75 / Faster 3 |
| Golden River | 70 | 65 STR / 140 LUK | 85 / Faster 3 |
Reach is the average distance of a basic attack. Savage Blow uses its own fixed box (18–95 px in front of you), so reach only matters for basic attacks and Double Stab.
Shops never sell gloves, so Leatherworking is the Bandit's profession: it makes a LUK glove with Critical Rate every five levels from 15 to 50. Weaponcrafting covers the two daggers you can't buy, Halfmoon Zamadar at 35 and Gephart at 40. The rest is optional.
Keep each profession you use at your level ÷ 5. A recipe's crafting level is its item level ÷ 5, so the level 40 Gephart needs Weaponcrafting 8 and the level 50 gloves need Leatherworking 10. Fall behind and your next upgrade waits on crafting, not on your character.
| Profession | Teacher | For a Bandit | What you get |
|---|---|---|---|
| Leatherworking | JM From tha Streetz, Kerning City | Essential | Every LUK glove from 15 to 50, plus Green Goni Shoes at 50 |
| Weaponcrafting | Mr. Thunder, Perion | High | Halfmoon Zamadar (7) and Gephart (8). Or buy both from a crafter |
| Tailoring | Francois, Ellinia | Level 1 | Spool of Thread for every glove; level 5 adds the Yellow Starry Bandana |
| Smithing | Silas Irons, Perion | Low levels | Bronze, Iron and Mithril ingots; its quest unlocks Weaponcrafting |
| Arcforge | Chrishrama, Sleepywood | Mid-game | Earring LUK (8) and Cape LUK (10) scrolls, Black Crystal, Topaz and Emerald |
| Woodcrafting | Vicious, Henesys Market | Skip | Bows and staves; arrows are its only use to you, as side income |
Rows marked YOU are what to craft at your level. Fees are the mesos the crafting station charges; materials are on top.
| Level | Item | Recipe | Stats | Main materials | Fee |
|---|---|---|---|---|---|
| 15 | Black Duo (gloves) | Leatherworking 3 | +1 LUK, +1% crit | 3 Processed Leather, 15 Stirge Wing, 9 Spool of Thread | 1,800 |
| 20 | Mithril Mischief (gloves) | Leatherworking 4 | +2 DEX, +1% crit | 4 Processed Leather, 2 Mithril Ingot, 12 Spool of Thread | 2,400 |
| 25 | Dark Wolfskin (gloves) | Leatherworking 5 | +2 LUK, +1% crit | 5 Processed Leather, 25 Stirge Wing, 15 Spool of Thread | 3,000 |
| 25 | Yellow Starry Bandana (hat, optional) | Tailoring 5 | +2 LUK, 7 slots, any job | 7 Processed Cloth, 3 dyes, 15 Spool of Thread | 1,500 |
| 30 | Steel Sylvia (gloves) | Leatherworking 6 | +3 LUK, +2% crit | 6 Processed Leather, 4 Iron Ingot, 18 Spool of Thread | 3,600 |
| 35 | Halfmoon Zamadar (dagger) | Weaponcrafting 7 | 53 W.ATK | 4 Iron Ingot, 3 Mithril Ingot, 21 Screw | 7,500 |
| 40 | Gephart (dagger) | Weaponcrafting 8 | 58 W.ATK | 6 Iron Ingot, 2 Mithril Ingot, 24 Screw | 9,500 |
| 40 | Dark Cleave (gloves) | Leatherworking 8 | +4 LUK, +2% crit | 8 Processed Leather, 6 Black Crystal, 40 Drake Skull, 24 Spool of Thread | 8,400 |
| 40 | Earring LUK Scroll: Lesser | Arcforge 8 | +1 LUK, 100% success | Farmed materials | 10,000 |
| 50 | Brown Moon Gloves | Leatherworking 10 | +5 LUK, +3% crit | 10 Processed Leather, 8 Topaz, 30 Dragon Skin, 30 Spool of Thread | 13,200 |
| 50 | Green Goni Shoes | Leatherworking 10 | +5 DEX, +5 Avoidability | 10 Processed Leather, 8 Emerald, 30 Dragon Skin, 30 Screw | 6,600 |
| 50 | Cape LUK Scroll: Lesser | Arcforge 10 | +1 LUK, 100% success | Farmed materials | 10,000 |
| Crafting Lv | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Character Lv | 10 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 |
| Total EXP | 0 | 50 | 165 | 364 | 672 | 1,122 | 1,757 | 2,632 | 3,819 | 5,412 |
Between gear recipes, craft the cheapest recipe at your crafting level. Each cell is fee per craft and EXP per craft.
| Crafting Lv | Leatherworking | Weaponcrafting |
|---|---|---|
| 1 | Skullcap · 300 · 20 EXP | Steel Pipe · 1,500 · 20 EXP |
| 2 | Winter Hat · 600 · 40 EXP | Saw or Scythe · 2,500 · 40 EXP |
| 3 | Black Duo · 1,800 · 60 EXP | Hammer · 2,900 · 60 EXP |
| 4 | Mithril Mischief · 2,400 · 80 EXP | Pointed Shovel · 3,900 · 80 EXP |
| 5 | Jack or Lappy Boots · 1,500 · 100 EXP | Monkey Wrench or Janitor's Mop · 5,500 · 100 EXP |
| 6 | Hunter or Chain Boots · 1,800 · 120 EXP | Aluminum Baseball Bat · 6,500 · 120 EXP |
| 7 | Silky or White-Lined Boots · 3,000 · 140 EXP | Halfmoon Zamadar · 7,500 · 140 EXP |
| 8 | Pierre or Lined Shoes · 4,200 · 160 EXP | Gephart · 9,500 · 160 EXP |
Fee totals are estimates from the cheapest recipe at each level and the EXP table above.
NiaMeowDB's Bag Import reads your inventory and lists what you can craft from it.
Sign up with Roxy at the Kerning City Civic Center at level 12 and stay there. Kerning City is the only town that sells Overall LUK scrolls, and it sells the Gloves Attack scroll too. Those two are the Bandit upgrades citizenship is for.
Henesys is the other citizenship town. It swaps the Overall LUK scroll for STR and DEX versions and the crit-damage potion for a crit-rate one. Both towns sell Gloves Attack, so Henesys gives a Bandit nothing Kerning City lacks.
| Grade | Level | Contribution | Shop / storage | What a Bandit gets |
|---|---|---|---|---|
| 1 Traveler | 12 | Sign-up | 5% / 5% | Dailies, weekly donations, pharmacy discount |
| 2 Visitor | 17 | 1,000 | 7% / 10% | Resident's Chair (10,000 mesos; 20 HP and 5 MP every 10 s); Jake's Trauma story |
| 3 Helpful Stranger | 22 | 2,000 | 9% / 15% | Destructive Potion (+3% crit damage for 15 min, 750) |
| 4 Recognized Guest | 27 | 3,000 | 11% / 20% | Food only |
| 5 Town Resident | 32 | 4,000 | 13% / 25% | VIP dailies from Chun Ji and Dark Lord (5,850 and 4,095 EXP); Topwear and Bottomwear DEF scrolls |
| 6 Trusted Neighbor | 37 | 5,000 | 15% / 30% | Dr. Niora story: ends with a free Intermediate Overall LUK scroll |
| 7 Distinguished Citizen | 42 | 6,000 | 17% / 35% | Overall Armor LUK Scroll: Lesser (35,000 mesos, 100%) |
| 8 Town Patron | 47 | 7,000 | 19% / 40% | Nothing new; save for Gloves Attack |
| 9 Guardian of the Village | 52 | 8,000 | 21% / 45% | Gloves Attack Scroll: Lesser (50,000 mesos, 100%) |
| 10 Citizen of Honor | 57 | 10,000 | 25% / 50% | Kerning City Earrings (+2% crit damage, +2 Avoidability, 5 slots, untradeable); Elixir (3,000) |
Numbers come from the August test and the shop data recorded there. It isn't confirmed whether the contribution figures are running totals or amounts per grade.
The board offers donations for your grade. The quest data asks for 30 of the item; one guide says 100. Bank these drops as you train.
| Level | Items the board can ask for | EXP each |
|---|---|---|
| 12 | Red Snail Shell, Orange Mushroom Cap, Leaf, Pig's Ribbon, Octopus Leg, Bubbling's Huge Bubble | 334 |
| 17 | Firewood | 982 |
| 22 | Stirge Wing, Charm of the Undead, Wild Boar Tooth | 2,140 |
| 27 | Evil Eye Tail | 3,750 |
| 32 | Ligator Skin, Fire Boar's Tooth, Tablecloth | 5,850 |
| 37 | Lupin's Banana | 7,310 |
| 42 | Cold Eye Tail | 9,060 |
| 47 | Tortie Shell | 11,400 |
| 52 | Medicine With Weird Vibes | 14,200 |
Several come from your training maps: Charm of the Undead from Zombie Mushrooms, Evil Eye Tail from Evil Eyes, Tablecloth from Jr. Wraiths, Fire Boar's Tooth from Fire Boars, Lupin's Banana from Lupins. Stirge Wing is also a glove material, so farm extra.
Savage Blow's big jump is at skill level 21, when it gains its sixth hit; everything else in the Bandit book supports it.
| Skill | Max | What it does at max | Notes |
|---|---|---|---|
| Savage Blow | 30 | 6 hits × 75% = 450% for 28 MP | Hit count rises at 11 and 21 |
| Dagger Mastery | 20 | Mastery 10, +20% Critical Rate, 20% chance to ignore knockback | Raises your weakest roll |
| Dagger Booster | 20 | Attack speed +2 stages | Full speed at level 1 (100 s, 30 HP and 30 MP); level 9 lasts 180 s for 22 each |
| Haste | 20 | Party Speed +30 and Jump +10 for 300 s | Area grows from 500×300 px to 600×400 px at level 11 |
| Steal | 30 | Hits 2 mobs for 180%, 24 MP, 90% steal chance | A success stuns 1.5 s and gives +35 Attack Power for 60 s; once per mob |
| Nimble Recovery | 20 | After an evade, recover 10% HP and MP | 30 s lockout; level 12 is 6% at a 64% chance |
| Skill level | Hits | Per hit | Total | MP |
|---|---|---|---|---|
| 1 | 4 | 65% | 260% | 14 |
| 10 | 4 | 75% | 300% | 16 |
| 11 | 5 | 65% | 325% | 19 |
| 20 | 5 | 75% | 375% | 21 |
| 21 | 6 | 65% | 390% | 24 |
| 30 | 6 | 75% | 450% | 28 |
+35 Attack Power is worth as much as +70 STR or DEX in the damage formula, about +8.7% damage at level 70. Steal's own hitbox reaches 180 px, farther than any dagger swing.
LUK is worth twice as much as STR or DEX on a dagger's top roll, so every AP beyond your gear and Accuracy needs belongs in LUK.
At level 70, +10 LUK adds about 2.34% to an average Savage Blow, while +10 STR or +10 DEX adds about 1.25%. Before Dagger Mastery the gap is much smaller: for Double Stab, one LUK is only about 8% better than one STR or DEX, and max Mastery widens that to about 88%.
Each character level adds 0.5 ACC, each DEX 0.3 and each LUK 0.15; max Nimble Body adds 15 on top. A mob above your level shrinks your effective Accuracy before its Avoidability is checked, so a level-up can turn a miss-heavy map into a clean one.
| Mob | Level | ACC for 100% hits at equal level |
|---|---|---|
| Jr. Wraith | 34 | 79 |
| Lorang | 38 | 76 |
| Zombie Lupin | 41 | 92 |
| Wraith | 48 | 101 |
| Buy | Restores | Price | Value |
|---|---|---|---|
| Red Potion | 100 HP | 50 | 2 HP per meso |
| Meat | 160 HP | 80 | 2 HP per meso (Mina, Lith Harbor) |
| Orange | 50 MP | 50 | 1 MP per meso |
| Lemon | 150 MP | 150 | 1 MP per meso |
| Supreme Sniper Potion | +7 ACC, 15 min | 600 | Fixes a small hit-rate gap (Raymond, Henesys) |
| Warrior Potion | +10 Attack Power, 10 min | 500 | Only when it reaches a kill breakpoint |
White Potions (1.43 HP per meso) and Blue Potions (0.91 MP per meso) are worse value; buy them only for burst healing.
Most Bandit regrets come from spending AP or SP too early.
Numbers come from NiaMeowDB's guides and database (August 2026 test data, updated through October 6) and Random's community Sindit guide; launch dates and scope come from Nexon's announcements as tracked by NiaMeowDB.